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Black Geyser: Couriers of Darkness

Created by GrapeOcean Technologies

An isometric, party-based, real-time with pause RPG in a world infested by greed and envy. Coming to PC, Mac & Linux on GOG and Steam.

Latest Updates from Our Project:

Improved bug reporting tool with new fixes
about 4 years ago – Fri, Jan 14, 2022 at 02:04:52 AM

Greetings, adventurers!

Our nineteenth round of fixes and improvements is here! It includes the option to regulate the AoE spellcasting behavior for your Party AI, as well as increased stability and usability for the integrated bug reporting tool - you can activate it by pressing the Alt+B key combination! You can read the complete list below:

  • Added AoE spellcasting behavior selector to party members (including Reckless behavior!)
  • Improved stability and usability for the bug report tool
  • Upgraded visuals for the Broken Monastery
  • Upgraded visuals for Freynagar's ice dome
  • Fixed lighting in the Underground Cave, Time Cave and Dream Cave
  • Fixed spawn points and orientations in many areas
  • Party members now spawn facing enemies on random encounter areas
  • Fixed a cutscene bug when entering Deron-Guld without the diplomatic escort 
  • Slings now count as one-handed weapons
  • Fixed Jade's recruitment dialogue
  • Jade's diadem can now be removed or equipped after purification
  • The Old Beginnings quest now gives proper rewards and causes greed and reputation changes
  • The Old Beginnings quest now results in proper greed and reputation changes
  • Damage profile and hit ratio for summoned spiders and wolves has been adjusted
  • Recipes cannot be learned any more by inspecting their descriptions in shops
  • Members removed from the party no longer show their current HP in empty party slots
  • Creature nameplates from the previous area now disappear properly during transition
  • Several unlootable containers have been fixed
  • Race and Class descriptions now fit their respective panels in Character Generation
  • Several stairs have been fixed where party characters would spawn under them
  • Weapons are no longer teleported away from creatures when looting their gear
  • Several locations have been fixed where invisible / stealth characters were seen by npc-s
  • Sparing the enemy is now handled properly in "Galdrigerr's Raider Problem"
  • The door to Beline's home now appears properly in the revolt of Chapter 3
  • Siding with Aldnar in Chapter 3 now makes his gate guards friendly upon exit
  • Formula of the Pick Locks skill now works properly
  • Weight calculation now works properly for all party members
  • The bridge of the Crimson Crossing is now properly clickable
  • The Entangle spell now correctly creates the Immobilize effect
  • Crowd chatter and noises are inactive at the Wardenhaft Academy during night
  • Inn room descriptions now fit their UI panels properly
  • Information on multi-selecting items is now displayed in the Shop Tutorial
  • Added missing "Poisonous" stat to ingredients
  • The Panic effect of the Coat of Darkness spell is now visible in the combat log
  • The Talgorn Inn's name is now properly displayed in the minimap
  • Spirits of Beline and Fidelio are now exempt from spells and damage
  • Added dialogue to the Red Damsel innkeeper
  • Door highlight of the Frozen Spirit inn is now displayed properly
  • Added stat description to the Poison Weapon spell
  • Blade of the Widowmaker greatsword now faces the proper direction
  • NPCs in the Valley of Singing Trees now help defeat some local enemies if needed

The Black Geyser Team

Happy Böoreste!
over 4 years ago – Fri, Dec 24, 2021 at 09:11:27 AM

Ho there, adventurers!

The Festival of Böor has begun! Every year, the nation of Isilmerald celebrates Böoreste, the Night of the god of Cold. Men and women prepare for the heart of winter with warm blankets and strong drinks. Bundles of sticks are collected by children, to be burnt as offerings to Böor to protect them from the cold. People build massive effigies for Böor, and burn them at the stroke of midnight on Böoreste to ensure the god's favor in the upcoming months. 

While Isilmerald is busy with preparations, we added a bug report hotkey (Alt+B) that doesn't require you to leave the game any more when reporting bugs, and implemented several other improvements and fixes as well. This new update was was published yesterday on Steam and GOG. You can read the complete changelist below:

  • Bug Reporting feature added: press Alt + B to use it
  • Outlaws now get 2 Class Skill points at level-up
  • Party no longer gets stuck when entering certain doors
  • Shop inventories now restock projectiles more often
  • Fustibals no longer cause visual glitches in certain conditions
  • Attack resolution tooltips are now displayed in proper positions
  • Status effects are now applied properly by complex spells
  • Attribute values are now capped at 20
  • The Abandoned Mines miser no longer detects invisible creatures
  • The peasants in Dalkivar no longer detect invisible creatures
  • Creature name tooltips are now presented at the proper height
  • Tooltips are now kept inside screen boundaries
  • Enhanced tooltips and descriptions for damage types
  • Enhanced tooltips and descriptions for weapon attack time
  • Proper titles added for compendium entries of the tutorial
  • The Courtier's entry dialogue can now be initiated once only
  • Fixed several issues with the Graverobbers' dialogue in Greybark
  • Command Company UI now closes when switching between party members
  • The Family Home in Greybark can now be properly entered and left
  • The Wyrmblood Garb is now visible on all character models
  • Bandits in Scofarth now react properly when attacked
  • Iwor is now present both day and night in Deron-Guld
  • The stableman is now present both day and night in Deron-Guld
  • The shopkeeper in Greybark Pawnshop is now always present
  • The smoking bowl in Ilio's Curio now appears properly
  • Fixed a typo in blacksmith Solomon's dialogue
  • Fixed the cook's dialogue in Brightguard Headquarters
  • Text for Lily's dialogue is now displayed with proper color

We wish you a warm and joyous Böoreste!

The Black Geyser Team

Black Geyser Lands on GOG. Wishlist it Now!
over 4 years ago – Mon, Jul 26, 2021 at 04:18:14 AM

Ho there, adventurers!

Late last month we were excited to finally launch our Steam Page. The page took a while to put together and we’re incredibly pleased with our community's feedback on it, as well as the latest trailer.

We have some additional news to share with you: Black Geyser: Couriers of Darkness is going to be available on GOG, and the page is live right now!

We're thrilled to have Black Geyser heading to GOG, and we hope this helps the game find a whole new audience outside Steam, to increase our ever-growing community.

If you head over to the GOG page, you’ll be able to not only Wishlist the game but you’ll also be able to sign up to receive notifications to stay up-to-date on all things Black Geyser.

To find out more about the game, we posted a community Q&A on Steam a few weeks ago where we answered many of our fans’ burning questions. You can find that right here.

Interested in taking part in the conversation and chatting with other members of the community? Hop into our Discord.

Look forward to jumping into the Kingdom of Isilmerald when Black Geyser: Couriers of Darkness launches into Early Access on August 26th, 2021 on Steam and GOG. Don’t forget to ‘Wishlist’ and Follow’ us!

The Black Geyser Team

Early Access Launch Date, New Steam Page, Brand New Trailer and Community Q&A!
almost 5 years ago – Fri, Jul 02, 2021 at 05:48:32 AM

Ho there, adventurers!

Today's an important milestone for Black Geyser. We've finally released our Steam page, unleashed our latest trailer to show just some of what we've been working on, while also having answers to some prominent community questions. Best of all, we're officially announcing our Early Access date: August 26th, 2021!

 Steam Page

Our Steam Page took quite some time to get right, but I think it's fair to say we're all incredibly happy with the result. Eagle-eyed fans who were busy searching for it found it well ahead of this announcement, and we're pleased to say feedback has been incredibly positive. 

Not only does it give those new to Black Geyser an overview of the game and what they can come to expect, but it also answers some burning Early Access questions. Just head to the page (you can click below) and look just under the carousel. 

We're keen to gain as much feedback as possible with how it looks, what comparable games you see, and whether you think anything is missing. Just let us know below, or head straight to our Discord. Oh, and don't forget to 'Wishlist' and 'Follow' us!

New Trailer

Its been a while in the making, but it's finally here. What do you think?

Community Q&A

Our fans recently asked us plenty of questions about the game and while we're still getting answers to a couple that are hardware related, we've answered the vast majority. Check it out here.

/The Black Geyser Team

A Glimpse At Our Updated UI
almost 5 years ago – Thu, May 20, 2021 at 12:04:05 AM

Ho there, adventurers!

On the back of our last update regarding our newfound partnership with V Publishing, we wanted to quickly showcase one element of the game we’ve been working on recently. 

The original user interface of Black Geyser was influenced by many cRPG’s you’ve all played, and while feedback has been positive, in some cases it has been suggested it wasn’t quite unique enough. We’ve taken that feedback on board, and re-worked our UI to not only make it more original, but a lot more functional. 

An early look at our updated UI

Some of the components such as the dialogue box have remained untouched, while other changes - such as central portraits and key action buttons - have been brought to the center. 

Part of the reason for this is to not only focus the attention of the player, but to also ensure that important elements are within easy reach (such as Attack or Stop) and to generally tidy up the UI space. 

This isn’t about rewriting the rule book, but it is about ensuring that the play experience is as comfortable as possible for those who only use a mouse, hotkeys or both. 

At its core, Black Geyser is faithful to the genre, but we also want to ensure that we’re carving our own path. Making small changes to the UI is just one of many ways we're doing things a little differently.

We look forward to your feedback on the new UI and we’ll be sharing some more in game shots very soon!